![]() My personal favorite? Making the lure sink faster. This is where upgrades (and bigger, better rods) come into play, as you’re able to attach – and swap out as you see fit, at a cost – a certain number of tweaks to your rod, improving one or more aspects. Survival of the fittest/fastest for sure. Oh and get this: the latter will decrease in quality, should something bigger manage to take a bite before you’ve reeled it in. ![]() ![]() See, you only have two options for stacking greens in this game: completing quests and selling each catch. How about a fancy bomb to scare off predators, so that you may safely catch the fish you need for that next quest, without having to deal with them potentially snatching your bait? Or maybe you’d rather drop $400 on a rocket, enabling you to cast further, into more lucrative waters? Definitely no shortage of things to spend your hard-earned money on, even if working towards that next upgrade / completing the later quests do end up feeling a tad grindy. There’s a constant lure (get it?) of improved/upgraded rods, new equipment and other things that tweak the experience. Normally this would be when you’d pack up and head home to prep the fish for a tasty meal, but in Cat Goes Fishing, you’re in for the long haul. Boy was I glad to be proven wrong in this case, as the darn thing actually cranks fishing up to 11, complete with bombs, rockets, and a fully featured upgrade system.Īt its core, fishing is a patient / lazy man’s sport, in that it mostly involves sitting around waiting, and waiting, to then wait some more, until that magical moment when you’ve hooked something. Cat Goes Fishing is a great example of this, as prior to playing, I was convinced it was simply some gimmicky thing. Based on the title and/or description of certain games, they really don’t seem all that great, and yet… some are.
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